Heroes & Classes - 16 Animated Pixel Art Characters
A downloadable asset pack
Twelve playable characters, every one animated in four directions. Walk, attack, cast, gather, mine and dash - 70 sprite sheets, 1,520 frames, straight out of a shipped game.
From a real game: everything in this pack comes out of ChosenOne - a free download on this same profile.
Update v1.1 — The Champions
4 brand-new classes at no price change: elf Ranger (bow), Rogue (twin daggers), Paladin (warhammer + shield) and Necromancer (bone staff). Each with walk, fight idle and a class-specific attack in 4 directions, at a larger 92px scale with finer shading — a matching family of their own next to the original cast. Every animation was measured for real motion before release.
What's inside
- A mage in 8 elemental colourways - blue, earth, fire, ice, light, lightning, shadow, wind. Six sheets each: walk, slash, cast, gather, mine and dash.
- 4 separately drawn warriors - barbarian, knight, knight master, knight tank. Walk, slash and dash.
- 10 ascension animations, 8 frames of 160px - a level-up pose where the character lifts off the ground and spreads its arms. Most character packs do not ship one of these.
- MANIFEST.csv with columns, rows, frame size and row order for every single sheet.
Say the quiet part out loud
The eight mages are one drawing in eight palettes, not eight different characters. That is not a guess - the transparency silhouettes of all eight were compared and come out byte-identical in all six states. You get a colour per element for free, and you should know that before you buy rather than after.
The four warriors are four separate drawings; their silhouettes differ from each other too.
Sizes - the one thing to know before importing
The mage sheets use three canvas sizes: 34x79 for walking, 75x76 for casting, 92x92 for the rest. That looks alarming and is not - the figure is 72-78px tall in every one of them. The canvas is only wider where a weapon swing or a spell needs room. Align by the feet and it lines up.
Every warrior sheet is a uniform 68x68.
Honest about the edges
- Mages and warriors are not drawn at the same scale. A mage is about 78px tall, a warrior about 52px. Side by side untouched, the warrior looks like a child. Scale one group if you want to mix them.
- Warriors have no cast, gather or mine - they walk, strike and dash.
- Two classes have no ascension animation: the blue base mage and the knight master.
- No death animation, no hurt frame, no sound.
Row order
Every character sheet is 6 columns x 4 rows, and the rows are always down, left, right, up. No exceptions - checked file by file. The ascension animations are the only differently shaped thing: one row, 8 frames, no directions.
License
Commercial and non-commercial use, including games you sell. No revenue limit. Modify freely. Credit welcome, not required. Do not resell or redistribute the assets themselves.
AI disclosure
Full text in AI_DISCLOSURE.txt.
From the same hands
- Monsters & Bosses - 84 creatures, every one in four directions
- Overworld Biomes - nine biomes with every transition pre-built
- Spell Effects & Magic Icons - 90 animated effects, 107 icons
- Overworld Biomes Free Starter - four biomes, free for commercial use
Something broken or missing? Say so on this page - it gets fixed and everyone gets the update.
| Updated | 1 day ago |
| Published | 6 days ago |
| Status | Released |
| Category | Assets |
| Author | GegX |
| Tags | Animation, Characters, hero, knight, mage, Pixel Art, spritesheet, Top-Down, warrior, Wizards |
| AI Disclosure | AI Assisted, Graphics |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of 5.99€ EUR. You will get access to the following files:






Leave a comment
Log in with itch.io to leave a comment.