RPG Audio Pack: 38 Loopable Music Tracks + 66 Sound Effects
A downloadable asset pack
38 loopable in-game music tracks with fade-in / fade-out transitions
- 43 min of music, 38 tracks, each with its own intro, loop and outro
- 66 sound effects (51 sounds, with variations)
- 1 victory jingle, every file as WAV and OGG, ready for Godot, Unity, GameMaker or any engine that plays audio
Want to try first? RPG Music Free has 18 of these tracks for free.
Music: 38 tracks, 3 parts each
- Title theme, heroic fanfare with a retro lead
- Boss battle, fast, driving drums and brass
- Tavern, cheerful folk with lute and fiddle
- Village day and village night
- Forest, meadow, world map, harbor
- Cave, snowy peaks, temple, graveyard
- Adventure begins and misty lake, two longer 2 minute pieces
- New in 1.1: Chapel vigil (8 versions), foggy moor (9) and abandoned hall (6), slow and dark loops for crypts, moors and ruins
- Victory jingle, 10 seconds, for a won fight or a finished quest
Loops run 1 to 2 minutes and all sit at the same loudness, so switching areas never jumps in volume.
How the loop system works
Every track is cut into three files:
- intro (8 s) fades in from silence and ends on the exact sample where the loop starts
- loop repeats without a gap, no fade inside the loop
- outro (8 s) picks up where the loop ends and fades out
Entering an area: play the intro, then the loop. Leaving it: play the outro and start the next intro. That gives you smooth region changes without writing a crossfade system. Loop points are in loops.json (samples and seconds).
Sound effects: 51 sounds, 66 files
- Home: wooden door open and close, drawer, window shutter, footsteps, bed, candle, book page
- Doors and locks: heavy door, iron gate, key, bolt, lock click, locked door rattle, trapdoor, drawbridge
- Chests and loot: chest open and close, coins, coin shower, gem, item pickup, equip armor, pouch
- Crafting: anvil, hand saw, forge quench, wood chop, stone brick, sewing, mortar, tools
- Fire: torch light and torch out, campfire loop, flame burst, extinguish, embers
- Magic: spell charge (light and dark), spell release, heal, magic shield, teleport, curse, ice crack, lightning
- UI: confirm, cancel, error, level up
Sounds marked _a, _b, _c come in 2 or 3 variants. Pick one at random and repeated actions stop sounding mechanical.
Formats
- Music: 48 kHz stereo, WAV 16 bit and OGG Vorbis, loudness matched
- Sound effects: 44.1 kHz mono, WAV 16 bit and OGG Vorbis, peaks at -1 dBFS
- Clear English file names, sorted by category, README with the loop guide
License
Royalty free. Use the files in any number of free and commercial games and videos, modified or not, no credit required. Do not resell or redistribute the files themselves, and do not use them to train AI models. Full text in LICENSE.txt.
Want the art too?
This whole audio pack is included free in Game Starter Complete, together with 119 animated characters, tiles, props, effects, icons and UI in one pixel art style.
AI-assisted, curated by hand. Every track and every sound was chosen by ear from several candidates; loop points, intros and outros were cut and the levels matched afterwards.
Track guide
Every loop is tagged by mood, tempo, instruments and where it fits. Tempo is given as chord changes per minute, which says more about how calm a track feels than a beat count.
- Title Theme: epic, medium energy, slow, about 3 chord changes per minute. Orchestra, brass fanfare, retro synth lead. Use: title screen, main menu, opening.
- Boss Battle: tense, high energy, fast, driving beat. Orchestra, staccato brass, retro synth lead, driving drums. Use: boss fight, arena, final battle.
- Tavern: cheerful, medium energy, medium, driving beat. Lute, fiddle, hand percussion. Use: tavern, inn, shop.
- Village Day: cheerful, medium energy, medium, about 12 chord changes per minute. Flute, pizzicato strings, harp. Use: village day, town, farm.
- Village Night: peaceful, medium energy, medium, about 13 chord changes per minute. Harp, music box, pads. Use: village night, home, inn at night.
- Forest: mysterious, low energy, slow, about 10 chord changes per minute. Woodwinds, soft strings, harp, soft percussion. Use: forest, grove, elf village.
- Meadow: cheerful, medium energy, medium, about 14 chord changes per minute. Acoustic guitar, flute, soft strings, soft percussion. Use: overworld, meadow, fields.
- World Map: cheerful, medium energy, medium, about 15 chord changes per minute. Orchestra, french horn, soft strings, soft percussion. Use: map, travel, overworld.
- Harbor: cheerful, medium energy, medium, about 14 chord changes per minute. Accordion, acoustic guitar, soft percussion. Use: harbor, coastal town, market.
- Cave: mysterious, low energy, medium, about 12 chord changes per minute. Low strings, bells. Use: cave, mine, quiet dungeon.
- Snowy Peaks: peaceful, low energy, slow, about 9 chord changes per minute. Soft strings, celesta, glockenspiel. Use: snow, mountain, ice cave.
- Temple: peaceful, medium energy, medium, about 16 chord changes per minute. Harp, organ, pads. Use: temple, shrine, healer.
- Graveyard: mysterious, medium energy, fast, about 17 chord changes per minute. Harpsichord, music box, eerie pads. Use: graveyard, haunted house, halloween event.
- Adventure Begins: cheerful, medium energy, fast, about 18 chord changes per minute. Fingerpicked guitar, piano, harp, bells, pads. Use: departure, camp, intro, credits.
- Misty Lake: peaceful, low energy, slow, about 5 chord changes per minute. Piano, flute, harp, chimes, pads. Use: lake, swamp at dawn, dream sequence.
- Chapel Vigil: dark, very low energy, very slow, about 5 chord changes per minute. Organ, choir pad. Use: chapel, crypt, funeral, night vigil.
- Chapel Vigil 2: peaceful, medium energy, fast, about 18 chord changes per minute. Organ, choir pad. Use: chapel, crypt, funeral, night vigil.
- Chapel Vigil 3: peaceful, medium energy, medium, about 13 chord changes per minute. Organ, choir pad. Use: chapel, crypt, funeral, night vigil.
- Chapel Vigil 4: peaceful, medium energy, medium, about 13 chord changes per minute. Organ, choir pad. Use: chapel, crypt, funeral, night vigil.
- Chapel Vigil 5: peaceful, medium energy, medium, about 14 chord changes per minute. Organ, choir pad. Use: chapel, crypt, funeral, night vigil.
- Chapel Vigil 6: dark, low energy, very slow, about 0 chord changes per minute. Organ, choir pad. Use: chapel, crypt, funeral, night vigil.
- Chapel Vigil 7: peaceful, medium energy, fast, about 17 chord changes per minute. Organ, choir pad. Use: chapel, crypt, funeral, night vigil.
- Chapel Vigil 8: peaceful, low energy, slow, about 8 chord changes per minute. Organ, choir pad. Use: chapel, crypt, funeral, night vigil.
- Foggy Moor: dark, low energy, very slow, about 5 chord changes per minute. Cello drone, double bass, church bell. Use: moor, swamp, wasteland, fog.
- Foggy Moor 2: peaceful, medium energy, fast, about 18 chord changes per minute. Low strings, double bass, church bell. Use: moor, swamp, wasteland, fog.
- Foggy Moor 3: peaceful, medium energy, fast, about 17 chord changes per minute. Low strings, double bass, church bell. Use: moor, swamp, wasteland, fog.
- Foggy Moor 4: peaceful, medium energy, medium, about 16 chord changes per minute. Low strings, double bass, church bell. Use: moor, swamp, wasteland, fog.
- Foggy Moor 5: peaceful, low energy, slow, about 7 chord changes per minute. Low strings, double bass, church bell. Use: moor, swamp, wasteland, fog.
- Foggy Moor 6: peaceful, low energy, slow, about 7 chord changes per minute. Low strings, double bass, church bell. Use: moor, swamp, wasteland, fog.
- Foggy Moor 7: peaceful, medium energy, fast, about 19 chord changes per minute. Low strings, double bass, church bell. Use: moor, swamp, wasteland, fog.
- Foggy Moor 8: peaceful, low energy, slow, about 10 chord changes per minute. Cello drone, double bass, church bell. Use: moor, swamp, wasteland, fog.
- Foggy Moor 9: peaceful, low energy, slow, about 9 chord changes per minute. Cello drone, double bass, church bell. Use: moor, swamp, wasteland, fog.
- Abandoned Hall: dark, low energy, very slow, about 4 chord changes per minute. Piano, low drone. Use: ruins, abandoned castle, empty hall.
- Abandoned Hall 2: peaceful, medium energy, medium, about 16 chord changes per minute. Piano, low drone. Use: ruins, abandoned castle, empty hall.
- Abandoned Hall 3: peaceful, medium energy, fast, about 17 chord changes per minute. Piano, low drone. Use: ruins, abandoned castle, empty hall.
- Abandoned Hall 4: peaceful, medium energy, medium, about 15 chord changes per minute. Piano, low drone. Use: ruins, abandoned castle, empty hall.
- Abandoned Hall 5: peaceful, medium energy, medium, about 12 chord changes per minute. Piano, low drone. Use: ruins, abandoned castle, empty hall.
- Abandoned Hall 6: dark, medium energy, very slow, about 3 chord changes per minute. Piano, low drone. Use: ruins, abandoned castle, empty hall.
- Victory (jingle): epic, high energy, short jingle. Brass fanfare, retro synth lead. Use: victory, quest complete, level clear.
| Published | 5 days ago |
| Status | Released |
| Category | Assets |
| Author | GegX |
| Genre | Role Playing |
| Tags | 2D, Asset Pack, Audio, Fantasy, Godot, loop, Music, Sound effects, Unity |
| AI Disclosure | AI Assisted |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of 6.99€ EUR. You will get access to the following files:

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