Kitchen Factory
KITCHEN FACTORY
A calm cake clicker. No timers, no fail state.
A whole cake sits on the counter. Every tap takes a bite, and the cake actually shrinks — ten slices, then an empty plate and you order the next one.
WHAT YOU DO
- Tap the cake. It flinches, crumbs fly, calories count up.
- Burn it off. Switch to SPORT: left foot, right foot, keep the rhythm. Every step burns calories and pays coins. A good combo pays more.
- Spend the coins. Sharper tools, new recipes, and fine cakes for the machine.
- Climb the classes. Everyday cakes take a few dozen bites. Legendary ones take a tool, a plan and a while.
- Fill the album. Every cake you finish is counted. Eat the full menu, then do it again.
The machine
THE CHOOSER decides what comes next. Three levers, one handle, its own opinions. A fine cake you paid for is loaded into its window as a golden card, and you can watch it come closer with every pull.
Calories are the score. Coins are the money. Nobody here is counting either in a helpful way.
MADE WITH OUR OWN ASSET PACKS
The kitchen is from Cozy Kitchen, the pop-ups from the Juice & Loot Kit. The cakes themselves are a pack of their own.
Early build. Feedback in the comments is read and acted on.
NEW in v0.7 — INFINITY mode: cakes drop one after another, no lever and no choice. Every cake needs more taps than the one before, and you only have 2, 3 or 5 minutes. Guests do not help in here. Your best run per time slot is kept.
NEW in v0.8 — treadmill incline (buy each step) and two new leagues.
More games by GegX: Last Barricade · Dungeon Deck · Chain Dungeon · Abyss Angler · Focus Raid · The Elected King · Last Light · Banner & Blade · Top-Down Starter Pack Demo · Platformer Starter Kit Demo
| Updated | 3 days ago |
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | GegX |
| Genre | Simulation |
| AI Disclosure | AI Assisted, Graphics |




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